Launcher

The Launcher is a room where it launches Numberjacks outside the sofa.

The Numberjacks slide down a chute from the Control Room. esides the Launcher, a few objects are located in this room. There is a number board with numbers 0-9 and a scanner to scan a Numberjack, to tell which one is going out on a mission. For example, when the scanner scans a Numberjack, the numbers on the board lights up. There are also ten Numberjack launch pods, one for each Numberjack 0-9. When the Launcher pulls the Numberjack into the real world, the ceiling grabber grabs the launch pod, then the wall grabbers ungrab the launch pod and put it back safely, when Numberjacks want to go out on missions again, like Five and Six to the Numbertaker, Shape Japer and Spooky Spoon causing problems in Westfield London, and Three and Four to the Problem Blob and the Puzzler in the Bay 20 Community Centre.

Biography by Six, the Narrator
It is really great inside the Numberjacks' Sofa, and one of the best bits is the Launcher.

Cos Six is the biggest number, I usually say who is going out. The scanner checks which Numberjack is going out and my number comes up on the number board. It is getting exciting. A Numberjack has their own special launch pod to launch into the real world. I love this part. The particularing starts powering up, nearly ready. We have to make sure no-one sees us, and it is time to go. My hearts beating really fast. Ready to go! Being particulated feels really funny, like being tickled in a thousand different places of once. I know Four can find me a landing place. I have landed on lots of different 6s. Getting your particals feels like putting your boots on your feet, but at a thousand times stronger.

Look at these house numbers and road signs.