Meanie

A meanie is an enemy which causes problems in the real world.

Puzzler
{| class="sortable mw-collapsible mw-collapsed article-table wikitable" !# !Episode ! !Description !Goes !Numberjacks
 * 72
 * Be careful. These red chillis are hot and spicy.
 * BTA
 * BTA

DANGER MOUSE WIKI The Dangering Wiki
= Tyrannosaur Bus T-Rex =

Issassah Brunette Kongking (Sometimes)
Five Eight Six
 * Three
 * BTA
 * 62
 * Areas of Concern
 * Six
 * In the Gym Room, Six and his buddy tiles are making patterns on the floor and flying around. Six and his. buddy tiles fly out to beat the Puzzler from making things concerned big or small.
 * 18, 37, 99
 * rowspan="2" |Three, Four, Five, Six
 * 15
 * The Cuckoo-Cuckoo-Cuckoo Bird
 * rowspan="3" |
 * There is a pattern with reds and blues the Puzzler causes - and Five has to break that pattern.
 * 14, 47, 73, 96
 * 31
 * Famous 5s
 * The Puzzler swaps hands and feet over - Five flies out as she was trapped in a puzzle bubble and found two ways to make five.
 * Five
 * One, Two, Three, Four, Five, Six
 * 45
 * How? What? Check!
 * Five sorts out the Puzzler's problems to check if it is sorted and checks to make sure.
 * 22, 38, 83, 95
 * rowspan="2" |Three, Four, Five, Six
 * 4
 * In, Out, Shake It All About
 * Three
 * rowspan="2" |Three, Four, Five, Six
 * 4
 * In, Out, Shake It All About
 * Three
 * Three
 * A Puzzler makes his eyes come out on both sides, making him turn, his glasses and nose on top as it is making things outside and not inside. Three and Five sort him out, once they are let out alive from his puzzle bubble.
 * 42, 53, 70, 94
 * 67
 * More Ways Than One
 * Four
 * Four
 * Tuesday 25, 2002
 * 18, 27, 63
 * One, Two, Three, Four, Five, Six, Seven, Eight, Nine
 * 13
 * Nine Lives
 * Three
 * Three

Nine Nine Two
 * The Puzzler has trapped Nine in his puzzle bubble - Three and Six come to the rescue. Six has also turned into two 3s.
 * 25, 34, 88, 100
 * Three, Four, Five, Six, Nine
 * 38
 * 1, 2, 3, Go!
 * Three
 * Three
 * Three battles with the Puzzler with the 9-shelf thing with help from Nine.
 * 17, 54, 60, 106
 * Tuesday 18, 2002
 * 47
 * Seaside Adventure
 * One
 * One

Three

Four

Six

Seven

Eight

Nine Seven Five Seven
 * One, Two, Three, Four, Six, Seven, Eight and Nine are having a holiday at a beach and a park, to face trouble with the Numbertaker, the Problem Blob, the Puzzler, the Shape Japer and the Spooky Spoon.
 * 20, 39, 91, 121, 122
 * Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
 * 7
 * Seven Wonders
 * Four
 * Four
 * Four finds two ways to add up to seven when the Puzzler's about, and Seven is caught by the Puzzler.
 * 16, 42, 53, 70
 * One, Three, Four, Five, Six, Seven
 * 20
 * The Container Drainer
 * Three
 * Three
 * Things are empty thanks to the Puzzler - Three and Five fill things up again as Three gets trapped in his puzzle bubble.
 * 25, 61, 96, 100
 * Two, Three, Four, Five, Six
 * 51
 * Wee Three Phone Home
 * Three
 * Three

Eight

Nine
 * The Puzzler is causing some people to repeat his silly movements - Three is sent out to stop him with help from Seven, Eight and Nine and must solve three puzzles by herself as she lost contact with Four, Five and Six.
 * 12, 63, 108
 * Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
 * }