May the Fours Be With You

May the Fours Be With You is the 26th episode of Numberjacks. Time Trouble is next and Say What You Mean is previous.

The Shape Japer is after things that come in eights like the umbrella and the buggy - Four goes on the mission and the Shape Japer stays as a cube and she becomes a good eight at the end. Eight saw the Shape Japer for the first time when he woke up.

If the Shape Japer keeps making things that come in eights go wrong we have to sort this problem out.


 * 1) If you were playing dominoes and you had a double four, that is eight! It might go mad and spoil the game.
 * 2) Or if you played eight notes, the instrument might go mad or horrible.
 * 3) Or an octopus with eight legs might jump out of the water and chase people.

Numberjacks' Speech
[Oliver] The girl had trouble with her umbrella, and the buggy was going wrong too.

[Laura] They all have eight things.

[Alice] And the Shape Japer was making all things with eight go bad!

[Jonathan] The man had eight buttons and the lady had eight rings - two lots of four.

[Alice] And the spider had eight legs.

[Jonathan] That was a bit scary.

[Laura] But you did it. You made sure it was a good spider.

[Oliver] And you made that Shape Japer good for once.

[Jonathan] With two jumps of four.

[Laura] Everything is sorted.

Characters
Agents: 16, 42, 68, 101

Numberjacks: Two, Three, Four, Five, Six, Eight

Meanies: Shape Japer

Goes: Four, Eight

Stays: Two, Three, Five, Six

Controller: Three

Trivia

 * Agents 16, 42 and 68 saw the Shape Japer for the first time in this episode.
 * Eight woke up from Two and Eight's bedroom in this episode and saw the Shape Japer for the first time, but Zero was asleep in Zero and Five's bedroom, One and Nine were asleep in One and Nine's bedroom and Seven was asleep in Three and Seven's bedroom to be protected from the Shape Japer.
 * This is the first appearance of Agent 16 and 101 wearing different clothes and hair.