Six

Six (6) is a yellow Numberjack with blue eyes. He Likes Five and Four. He likes to play mostly with cars. He is a brilliant jumper and says "Did the trick".

The Shape Japer is a purple sphere or cube with a permanent angry face, a grin and sharp teeth. She's usually the cause of things changing shape or size, such as mops, and builder's poles, or particular shapes having problems. She is the easiest meanie to defeat and is the nicest meanie. She can be seen to be very dumb.

She flies though the air, does not know how to speak well, but laughs evilly. She can be able to change her shape from sphere to cube at will. She also loves to trap numberjacks in shape bubbles, like the Puzzler. She is very strange and instinctive rather than calculating. When she gets defeated she always makes a very weird sound and she feels uncomfortable at the same time when the Brain Gain attacks her. She first appeared in Sphere Today, Gone Tomorrow along with Agents 70 and 101 and last appeared in Fraction Action along with Agents 12 and 72.

There are 15 episodes for the Shape Japer.

Agents

 * Numberjacks Stories Wiki

= The Numbertaker =

The Numbertaker is the human.

Appearance
He is a meanie. Has a vacuum as a hoover, and a grabnitter. He is voiced by None.

Lyrics
Numbertaker, Numbertaker, Numbertaker, Have you seen a Numbertaker, Taking all of the numbers that you can't see................................................................................................... Getting, Nitting, Snatching, He is the Numbertaker. Or with the numbersucker, He the numbermucker, He is a meanie Numbertaker as he can beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee...........................................................................

Missions

 * A Close Thing (Problem Blob) - 18, 37 and 58
 * Areas of Concern (Puzzler) - 18, 37 and 99
 * Bad Circles (Shape Japer) - 28, 42, 70 and 94
 * Boxing Day (Shape Japer) - 33, 85, 94 and 101
 * Carry on Counting (Problem Blob) - 12, 81 and 108
 * Circles and Squares (Problem Blob) - 17, 34, 44 and 70
 * Counting Down to Christmas with Five (Numbertaker, Shape Japer and Spooky Spoon) - 20, 49 and 77
 * Fair Shares (Problem Blob) - 28, 33, 85 and 101
 * Forward Thinking (Problem Blob) - 16, 33, 53 and 85
 * Higher and Lower with Three and Nine (Spooky Spoon) - 25, 34, 88 and 100
 * Hundreds and Thousands (Numbertaker) - 44, 81 and 108
 * Interesting Times (Spooky Spoon) - 37, 58 and 99
 * Measured Response (Shape Japer) - 37, 44 and 72
 * Nine Lives with Three and Nine (Puzzler) - 25, 34, 88 and 100
 * One Won with One (Numbertaker) - 55, 68, 70 and 94
 * Out for the Count with Two - 25, 61, 96 and 100
 * Seaside Adventure with One, Two, Three, Four, Seven, Eight and Nine (Numbertaker, Problem Blob, Puzzler, Shape Japer and Spooky Spoon) - 20, 39, 91, 121 and 122
 * Six of One (Problem Blob) - 22, 41, 60 and 106
 * Sphere Today, Gone Tomorrow (Shape Japer) - 28, 33, 70 and 101
 * Stop and Go (Spooky Spoon) - 34, 52, 73 and 100
 * The Second Part with Five (Numbertaker, Shape Japer and Spooky Spoon) - 21, 45 and 77
 * The Trouble With Nothing with Zero - 16, 33, 42 and 68
 * Tricky Sixes (Numbertaker) - 42, 55, 68 and 85
 * Two Four Six Eight with Eight (Numbertaker) - 17, 54, 57 and 79
 * Very Shapely (Shape Japer) - 27, 72 and 99
 * Zero the Hero (Spooky Spoon) - 33, 55, 70 and 85

Biography
This biography is all about Six.

Six caught the boing ball in the Cosy Room in Sphere Today, Gone Tomorrow. He jumped higher from high places in the Gym. He loves going on missions. He had some weird adventures: in the playground in The Trouble With Nothing, the café in Sphere Today, Gone Tomorrow and he turned into two 3s in Nine Lives. It was a bit scary on the marble run. It was great in the car in Forward Thinking. He used Brain Gain to put things right.

All in all, being a Numberjack did the trick.

Friends

 * Zero
 * One
 * Two
 * Three
 * Four
 * Five
 * Seven
 * Eight
 * Nine

Enemies

 * Problem Blob
 * Shape Japer
 * Puzzler
 * Spooky Spoon
 * Number Taker