Seaside Adventure

Appearance
After the intro, we see almost all of the Numberjacks (not Zero, One, and Two) in the Control Room. Then Five asks if any of them are ready. She asks One and Nine and they both are ready. Then Six asks if Two and Eight are ready. Eight is okay but Two says he might be sick. They all go to the Launcher and get launched out. They all land on numbers in a beach house.

Three finds Shimmer Sheets in the Cosy Room. She askes Four that she is the wrong way round. Agents 39 and 91 askes them if they have a problem. They've been slimed, so Six flies out to find Agent 20. She has also been slimed. She was asleep, she did not know Six and she liked things going wrong - she was slimed by the Numberjacks.

Swapping
Agent 121 told Five about the opposite of opposite. When Six has put the opposite of opposite things back to normal with Brain Gain, he zapped the Problem Blob, but Spooky Spoon appeared and she put on the Problem Blob away so Six cannot get him.

Agent 122 told Five that Spooky Spoon and the Problem Blob slimed things at the beach: a seaside chair, a spade, a ball, a rug and a cylinder and at the holiday park: a straw, a pencil, a lady's spade, a candy floss, a hat, a toy car and a boat, so Six needs two Numberjacks to fly out, so Three and Four flew out. Five found a four to land on, but she was unable to find a three. Someone should've written a three on a piece of paper. When Four called Five, the screen was crackling. Six jumped in a giant green boot next to a tree to protect himself from the Problem Blob. Four found a green shoe. He checked to see if Six was in there but he was not in there, so a man came and stepped in it. Five wants another Numberjack. Zero was too small and One and Two are too little, so Four and Six were out there and Five cannot go. It wasn't Four, Five, Six, Eight or Nine. It was Seven. She called Seven to find Three when Four got out of the man's shoe.

Rodent Recall
Five called Seven to find Three when Four found the boot. Six was in there. Five asked Seven to see where three is, but she does not know where she is. It was a cave. Seven went to the cave to find Three. She found a room of diamond 3D shapes and a torch. Three used her torch to find the way out, but the Shape Japer appeared. She saw Three when her torch shined a rainbow light at the Shape Japer. When Three and Seven managed to escape, the Shape Japer was after them. Three and Seven used Brain Gain to sort out the cubes, pyramids and spheres. The torch's real name is called Cylinder. Five called Eight and Nine to find One and Two, but they were lost. Five found out there were ten fingers. The Number Taker was after things that come in tens and he was messing with fingers. Five forgot to play the Shape Japer and Spooky Spoon songs, just like the Number Taker song in Takeaway and the Spooky Spoon song in Counting Down to Christmas. In this DVD, the Spooky Spoon song is not available.

5 x 5 = 25
Six has to deal with four meanies. The Puzzlertold Six that there were five ways of making ten. The five ways were One and Nine, Two and Eight, Three and Seven, Four and Six and Five and Five. When Five found three ways of making ten, Four and Six met each other on the beach. Four went by the man's shoe and Six went by helicopter. Five only found four ways of making ten, but she needs five ways. When the [ ]] has left her house, Five told Agents 123 and 125 that it should be nine, eight, seven six, five and one, two, three, four, five. Five made another five in the Shimmer Sheet, but she was the right way round. The Numbertaker watched n and the Number Taker] kiss the Shape Japer]] and the [[Problem Blob screamed angrily along the beach. When Six found one ways of making four all of the meanies were together, but Five made five ways of making ten Brain Gain. When Five zapped nine of the Numberjacks with the Brain Gain, all of the eight Numberjacks zapped Brain Gain at the Numbertaker, the Problem Blob, the Puzzler, the Shape Japer and Spooky Spoon away into dark outer space and the Number Taker walked away. Now eight Numberjacks flew back home.

The End.

Opening Theme Tune
''♪ Who are the numbers going away? ♪ ''

''♪ Which numbers are they going out to play? ♪ ''

♪ One and Nine, Two and Eight ♪ 

''♪ Where are they going? On holiday! ♪ ''

Four: Oh, I want to go.

Three: Even Zero's not going.

Four: Only cos Zero's favourite thing is doing nothing.

''♪ Who are the numbers going away? ♪ ''

''♪ Which numbers are they going out to play? ♪ ''

♪ One and Nine, Two and Eight ♪ 

''♪ Where are they going? On holiday! ♪ ''

Six and Four theme song lyrics
♪ They are the numbers, make a good team ♪ 

♪ Two best numbers ever seen ♪ 

♪ Four and Six, Six and Four ♪ 

♪ They are the numbers who'll get things fixed ♪ 

Seven and Three theme song lyrics
''♪ Who found the Cylinder in the cave? ♪ ''

''♪ Who helped the Cylinder to be saved? ♪ ''

♪ Three and Seven, Seven and Three ♪ 

♪ A spite o' pair of numbers that you'll ever see ♪

Five ways of making ten
''♪ Who are the numbers who make ten? ♪ ''

''♪ Which numbers are they? Let's hear it again ♪''

''♪ Nine and One, One and Nine. ￼￼￼￼￼￼￼''

♪ They are the numbers who make ten ♪

''♪ Who are the numbers who make ten? ♪ ''

''♪ Which numbers are they? Let's hear it again ♪''

''♪ Eight and Two, Two and Eight. ￼￼￼￼￼￼￼''

♪ They are the numbers who make ten ♪

''♪ Who are the numbers who make ten? ♪ ''

''♪ Which numbers are they? Let's hear it again ♪''

''♪ Seven and Three, Three and Seven. ￼￼￼￼￼￼￼''

♪ They are the numbers who make ten ♪

''♪ Who are the numbers who make ten? ♪ ''

''♪ Which numbers are they? Let's hear it again ♪''

''♪ Six and Four, Four and Six. ￼￼￼￼￼￼￼''

♪ They are the numbers who make ten ♪

''♪ Who are the numbers who make ten? ♪ ''

''♪ Which numbers are they? Let's hear it again ♪''

''♪ One and Nine, Two and Eight, Three and Seven, Four and Six, Five and Five. ￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼''

♪ They are the numbers who make ten.

Numberjacks Writer
[Tayo The Little Bus.Rogi The Sweeper.s01e02] It all started with One, Two, Eight and Nine going on holiday, then Agents 20, 39 and 91 have been slimed by a blob of slime from the Problem Blob.

[Tayo The Little Bus.A Frightful Night.s01e23] When you have sorted the opposite of opposite things out, Spooky Spoon came flying through the air and carried the Problem Blob.

[Tayo The Little Bus.Please Pick Me.s01e14] Spooky Spoon and the Problem Blob slimed bigger things and made them smaller and smaller things and made them bigger at the beach and the holiday park.

[Tayo The Little Bus.The Leader of the Playground.s01e15] I went out with Four, but Five did not find a 3 for me to land on. I landed in a cave which belonged to the Shape Japer, but Seven rescued me.

[Tayo The Little Bus.I'll Help You Big.s01e11] We sent Brain Gain to sort out these shapes.

[Tayo The Little Bus.Gani The Teacher.s01e19] Cubes.

[Tayo The Little Bus.Cheer Up Frank.s01e25] Pyramids.

[Roz] Spheres.

[Laura] The torch-thing's name was Cylinder.

[Tayo The Little Bus.Somebody Help Us.s01e44] I have lost Two.

[Rachel] And I have lost One.

[Jonathan] The Number Taker was taking things that come in tens.

[Oliver] And the Puzzler was behind me.

[Laura] And we found five ways to add up to ten.

[Rachel] One and nine.

[Tayo The Little Bus.I Know It All.s01e07] Two and eight.

[Roz] Three and seven.

[Tayo The Little Bus.Gani The Teacher.s01e19] Four and six.

[Laura] Five and five.

[Jonathan] The Shape Japer came from her cave to join up with the other Meanies.

[Alice] And we defeated them.

[Bobby] Hooray.

[Mary] Done!

[Dylan] Hooray yes!

[All] Yeah

Numberjacks: 1, 3, 4, 5, 6, 7, 8, 9

Numberjacks
Meanies: Numbertaker, Puzzler, Problem Blob, Shape Japer, Spooky Spoon

Agents: 20, 39, 91, 121, 122

Goes: 7, 8, 9, 4, 5, 6

Stays: 1, 3

Gallery

 * Eight Numberjacks (minus Zero and Five) save the day for Season 1
 * Five forgets to play the Shape Japer and Spooky Spoon songs
 * This is the very last time there was no replay of the events of the episode.