Going Wrong, Going Long

Going Wrong, Going Long is the second episode of Numberjacks. It introduced the brand new Meanies, like the Problem Blob. In, Out, Shake It All About is next and The TroubIe With Nothing is previous. This is not an episode for writing the agent's numbers at school.

This was the first time a Numberjack cannot find a number for the Numberjack to land on. Six calls Agent 16 to get the boy to write a 4. The boy does so and Four lands on it.

Numberjacks' Speech
[Laura] That pencil getting longer.

[Oliver] And that boy wrote a 4 to land on.

[Jonathan] That's me!

[Laura] It was all that Problem Blob's fault.

[Oliver] Always making trouble, that Problem Blob is, and we had all had lots of work to do, but there were lots more problems.

[Alice] Brain Gain sorted them out.

[Jonathan] And sorted out the Problem Blob.

[All] Yeah!

[Oliver] Did the trick. Thanks to everyone who helped.

[Alice] I helped a bit too much.

[Laura] And everything back to normal.

Characters
Agents: 16, 28 (New), 53 (New), 68

Numberjacks: Three, Four, Five, Six

Meanies: Problem Blob (New)

Goes: Four

Stays: Three, Five, Six

Trivia

 * Agents 16, 28 and 53 saw the Problem Blob for the first time in this episode.
 * In this episode, Agent 16 became first, Agent 28 became second, Agent 68 became third and Agent 53 became last.
 * This is the only time Agent 68 sees the Problem Blob.
 * This is the first time Four goes out there.
 * This is the first appearance of a twenty-agent, like Agent 28 and a fifty-agent, like Agent 53.
 * This is the first time a Numberjack cannot find a number to land on.